Sprint in fallout new vegas pc mod#
Personally I think that it's ingenious, considering that this is a horror game about a (kind of) regular guy who is physically absolutely inferior to his enemies and not some heavily trained fighting machine. This Fallout: New Vegas mod is a lightweight weight vanilla feeling sprint mechanic with custom animations. So it's really not about the control scheme but how the doding itself works. The latest game in the post-nuclear RPG series is being developed by many members of the Fallout 1 and 2.
The way the dodge works it's actually even impossible to bind it to a separate key. NVR makes significant changes to Fallout New Vegas rendering engine and adds several. It's really just starting a sprint with a special move, so two separate keys won't make ANY sense at all. Turn ON your PC and right-click anywhere on the Desktop to begin. All the "dodge move" does is introducing the sprint and making Alan bend down a bit, improving your chances of not getting hit while actually running away. Even if your timing is right, you will get hit if you should get hit geometrically. Pressing the dodge key doesn't make you magically invincible for a moment.
Sprint in fallout new vegas pc mods#
Just because I can use all keys on my keyboard doesn't mean I want or have to.Īlso note that in Alan Wake dodging works in a totally different manner than in most other games. i'm looking for a good sprint mod for fallout new vegas i've tried a few and haven't found one i really like what sprint mods would you reccomend Press J to jump to the feed. Actually it's the other way around: it's non-sense using separate keys for actions that can be easily bound to one key and don't cause a conflict. First point: 'They wipe synth minds, basically erasing them as a person.' The synth has to consent to that, as evidenced by Dr. MysterD: This is getting ridiculous w/ action-orientated PC-ported games having the same key do two things, i.e.